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TIME: Almanac 1995
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TIME Almanac 1995.iso
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1995-02-21
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<text id=93TT2352>
<title>
Jan. 18, 1993: The Next Magic Box?
</title>
<history>
TIME--The Weekly Newsmagazine--1993
Jan. 18, 1993 Fighting Back: Spouse Abuse
</history>
<article>
<source>Time Magazine</source>
<hdr>
TECHNOLOGY, Page 47
The Next Magic Box?
</hdr>
<body>
<p>With his whiz-bang Multiplayer and big-time backers, Trip Hawkins
hopes to revolutionize home electronics
</p>
<p>By PATRICK E. COLE/LAS VEGAS
</p>
<p> Anyone who owns the usual cumbersome assortment of
home-entertainment gadgets--CD players, game-playing
computers, Cable TVs, videodiscs, and VCRs--will immediately
appreciate why the consumer-electronics industry is panting
after something called the "universal box." What that box should
do is act as an electronic one-stop shopping center, unifying
all the different functions, from cable to highly sophisticated
interactive games, in one place with one set of controls. What
has prevented such a box from being produced commercially is the
wildly proliferating assortment of electronic gadgetry, all of
it clever but not always compatible.
</p>
<p> Until now, that is. Or so claims hyperactive computer
salesman Trip Hawkins, who last week wowed a packed house at the
Consumer Electronics Show in Las Vegas with a little black box
he hopes will be the "format"--what VCRs and video cassettes
were to home video in the 1980s--that will run home systems
in years to come. Ten years ago, when Hawkins vowed to build an
entertainment-software empire with unorthodox technology, he had
few believers. Today, after his Silicon Valley company,
Electronic Arts, stole a huge chunk of market share from giant
Nintendo with popular games like PGA Golf Tour, Chuck Yeager Air
Combat and John Madden Football, he is taken seriously indeed.
</p>
<p> On the stage in Las Vegas the flamboyant Hawkins unveiled
what he calls his Interactive Multiplayer. On a mammoth
projection screen, the machine had spheres bouncing, rectangles
spinning and facial images twisting in full motion, while
Hawkins explained that it is a VCR, slide projector, king-size
Game Boy machine, CD-interactive box and laser disc video player
all wrapped into one package. Hawkins says there are Multiplayer
applications on the drawing board that can turn the television
set into a magic monitor straight out of a Star Trek episode.
Suppose you turn on L.A. Law late, and you want to know what's
going on. Merely push a button, and a bubble will appear
explaining the plot. Push another, and it will even tell you the
brand of Michael Tucker's suit. "My aim was to move the
technology so far forward that there would be no debate about
its worth," he says.
</p>
<p> Though the black box has many applications, the most
immediate and attractive use is to play sophisticated games. Its
revolutionary architecture allows it to process images at 50
times the power of conventional video-game computers, which is
a huge improvement over Hawkins' own state-of-the-art games like
PGA Golf Tour. Hawkins says he intends to use electronic games
collectively as a Trojan horse to gain access to American homes.
On the strength of that idea, Hawkins has managed to persuade
several of the largest and most powerful hardware and software
companies in the world that his box is viable. His new company,
3DO, based in San Mateo, California, successfully wooed
Matsushita, whose Panasonic subsidiary has developed a prototype
of the machine under license from Hawkins, which will sell for
around $700 this fall. He has also formed partnerships with MCA,
AT&T and Time Warner, which stand to reap large rewards selling
their software if Hawkins' system does become the format for the
1990s. "The graphics are so spectacular, it's unlike anything
I've seen," says Geoffrey Holmes, a senior vice president of
Time Warner, which plans to make video games, CD-ROM,
interactive games and other products for the Multiplayer.
Hawkins, says MCA president Sidney Sheinberg, is "a major
visionary in this area. We obviously see the Multiplayer as a
platform to create new products."
</p>
<p> Is the Multiplayer a sure thing? Not quite. For all his
confidence--his sales projections for 1993 are 500,000 units--Hawkins admits that success for 3DO isn't quite carved in
stone. "I'm feeling pretty good about the technology, but," he
quickly adds, "the $64,000 question is, Does the consumer want
it?"
</p>
<p> Hawkins' success also depends on the willingness of
software producers to make products that will run on his
machines. Says Robert Kleiber, a games analyst at Piper Jaffray,
in Minneapolis, Minnesota: "No matter how good the hardware is,
you need a quantity of quality titles to get consumers buying.
But Trip has a lot of friends in the industry. If anyone can do
it, he can." Hawkins, of course, is not the only one with
designs on the market. Game makers Nintendo and Sega, computer
makers Apple and IBM, Microsoft, Sony, Commodore International,
Tandy and Philips Electronics N.V. are all coming to market with
their own formats.
</p>
<p> Hawkins says the real payoff will come when the industry
embraces the Multiplayer and all music, video games and how-to
videos are crammed onto discs. "There's all this confusion, and
we've got this incredible opportunity to have this Trojan horse
that rides a wave of synergy into the home," says Hawkins.
"Once consumers buy it, they get all the other things that the
technology does." Someone, clearly, is going to make a lot of
money at this. Hawkins is hoping that the 3DO Multiplayer does
not turn out to be the eight-track tape player of the digital
era.
</p>
</body>
</article>
</text>